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Thread: [c#]Getting Memory Info from a AMD/ATI based GPU

  1. #1
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    Default [c#]Getting Memory Info from a AMD/ATI based GPU

    first we need to get the ADL SDK it can be found here:Click

    since the Samples are very limited we need to add manual all the functions we need
    however all structs can be found inside include/adl_structures.h

    the memory struct can be found on line 110 .

    using the Sample-Managed.

    the import name is ( ADL.cs )

    Code:
      [DllImport(Atiadlxx_FileName)]
                internal static extern int ADL_Adapter_MemoryInfo_Get(int adapterIndex, ref ADLMemoryInfo lpMemoryInfo);
    the Function is

    Code:
      #region ADL_Adapter_Memoryinfo_Get
            /// <summary> ADL_Adapter_MemoryInfo_Get Delegates</summary>
            internal static ADL_Adapter_MemoryInfo_GetDelegate ADL_Adapter_Memoryinfo_Get
            {
                get
                {
                    if (!ADL_Adapter_Memoryinfo_Check && null == ADL_Adapter_Memoryinfo_GetDelegate_)
                    {
                        ADL_Adapter_Memoryinfo_Check = true;
                        if (ADLCheckLibrary.IsFunctionValid("ADL_Adapter_MemoryInfo_Get"))
                        {
                            ADL_Adapter_Memoryinfo_GetDelegate_ = ADLImport.ADL_Adapter_MemoryInfo_Get;
                        }
                    }
                    return ADL_Adapter_Memoryinfo_GetDelegate_;
                }
            }
            /// <summary> Private Delegate</summary>
            private static ADL_Adapter_MemoryInfo_GetDelegate ADL_Adapter_Memoryinfo_GetDelegate_ = null;
            /// <summary> check flag to indicate the delegate has been checked</summary>
            private static bool ADL_Adapter_Memoryinfo_Check = false;
    
            #endregion ADL_Adapter_Memoryinfo_Get
    now go inside Programm.cs

    under
    Code:
     for (int i = 0; i < NumberOfAdapters; i++)
                                    {
    add

    Code:
    ADLMemoryInfo ADL_Memory = new ADLMemoryInfo();
    
    if (null != ADL.ADL_Adapter_Memoryinfo_Get)
                                        {
                                            ADL.ADL_Adapter_Memoryinfo_Get(OSAdapterInfoData.ADLAdapterInfo[i].AdapterIndex, ref ADL_Memory);
    
                                            double MemorySize = Convert.ToDouble(ADL_Memory.iMemorySize.ToString());
                                            MemorySize /= 1048576;//Mebibyte (MiB)     220 Byte = 1.048.576 Byte ( taken from wiki )
                                            
                                            Console.WriteLine("Memory Size    : " + MemorySize.ToString() + " MB");
                                          
                                        }

    the same way can be done will all other structures
    i don't take any credits for that i only have read *What is ADL and how to use it.doc* and found it out
    already added temps/clocks etc.

    you really should try it out its very interesting
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    Site: king-orgy.netcoders.cc 76561198053491311

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