Results 1 to 7 of 7

Thread: ServerSet - MW3

  1. #1
    Join Date
    Jun 2000
    Posts
    603
    Thanks
    241
    Thanked 994 Times in 330 Posts

    Default ServerSet - MW3

    with this you have fully control over the server/host

    keep in mind you need to force host to get it working or it just crashes

    Code:
     typedef struct{
        __int32 ServerTime; //0x0000  
            char unknown4[8]; //0x0004
        __int32 eflag; //0x000C  
            char unknown16[12]; //0x0010
        float MapStateX; //0x001C  
        float MapStateY; //0x0020  
        float MapStateZ; //0x0024  
        float strafeX; //0x0028  
        float strafeY; //0x002C  
            char unknown48[8]; //0x0030
        __int32 EntitieCount; //0x0038  
            char unknown60[28]; //0x003C
        __int32 gGravity; //0x0058  
        __int32 gSpeed; //0x005C  
            char unknown96[12]; //0x0060
        __int32 EntitieCount2; //0x006C  
            char unknown112[32]; //0x0070
        __int32 fall; //0x0090 0 = fall
            char unknown148[196]; //0x0094
        float ViewAngleX; //0x0158  
        float ViewAngleY; //0x015C  
        float ViewAngleZ; //0x0160  
        __int32 PlayerHeightInt; //0x0164  
        float PlayerHeightFloat; //0x0168  
            char unknown364[40]; //0x016C
        __int32 Damage; //0x0194  
    }playerActor_t;
    
    typedef struct{
        char unknown0[8]; //0x0000
        __int32 State; //0x0008 4 = crouch 8 = prone 0 = stand
            char unknown12[12]; //0x000C
        float originX; //0x0018  
        float originY; //0x001C  
        float originZ; //0x0020  
            char unknown36[24]; //0x0024
        float ViewX; //0x003C  
        float ViewY; //0x0040  
            char unknown68[276]; //0x0044
        playerActor_t* playerActor; //0x0158  
            char unknown348[44]; //0x015C
        __int32 CommandCount; //0x0188  
            char unknown396[4]; //0x018C
        __int32 ServerTime; //0x0190  
            char unknown404[8]; //0x0194
        __int32 Health; //0x019C  
            char unknown416[124]; //0x01A0
        __int32 ID039B5CF0; //0x021C  
            char unknown544[84]; //0x0220
    }ServerSet_t;
    
    ServerSet_t *                ServerSet                = (ServerSet_t *)            0x1B362A8;

    usage
    simple teleport hax for now

    Code:
            centity_t *        cent;
            clientInfo_t *    ci;
            for( int i = 0; i < cgs->maxclients; i++ )
            {
                cent = &cg_entities[ i ];
                ci = &clientInfo[ cent->ClientNum ];
    
                if( ( cent->CurrentValid & 1 ) &&  (cent->eType == ET_PLAYER ) && !( cent->eFlags & 1 ) && ( ci->InfoValid ) && ( playerState->ClientNum != i))
                {
                    if(ci->Team != clientInfo[ playerState->ClientNum ].Team || ci->Team == TEAM_FREE)
                    {                
                        ServerSet[i].playerActor->MapStateX = cg_entities[playerState->ClientNum].lerpOrigin[0];
                        ServerSet[i].playerActor->MapStateY = cg_entities[playerState->ClientNum].lerpOrigin[1];
                        ServerSet[i].playerActor->MapStateZ = cg_entities[playerState->ClientNum].lerpOrigin[2];
                    }
                }
            }
    Site: king-orgy.netcoders.cc 76561198053491311

  2. The Following 3 Users Say Thank You to King-OrgY For This Useful Post:

    Asylum (25th April 2012), lolzoruslockus (25th April 2012), MoTzaW (25th April 2012)

  3. #2
    Join Date
    Sep 2011
    Posts
    43
    Thanks
    12
    Thanked 3 Times in 3 Posts

    Default

    How cant i FORCE host what i do with the code ...!lolmmmm sorry im a newbeeeeezz

  4. #3
    Join Date
    May 2003
    Location
    fdisk
    Age
    37
    Posts
    4,294,966,934
    Thanks
    298
    Thanked 498 Times in 352 Posts

    Default

    Quote Originally Posted by mobious39 View Post
    How cant i FORCE host what i do with the code ...!lolmmmm sorry im a newbeeeeezz
    Your answer : nothing
    best answer: Expand your mind never a bad time to learn something new

  5. #4
    Join Date
    May 2009
    Posts
    3,079
    Thanks
    2,172
    Thanked 1,357 Times in 802 Posts

    Default

    Quote Originally Posted by mobious39 View Post
    what i do with the code ...!
    Include it to a basehook and compile i bet, not even talking about AC bypass.
    jaja we know why we rely on coders to get our hacks
    ~ ~

  6. The Following User Says Thank You to lolzoruslockus For This Useful Post:

    mobious39 (30th April 2012)

  7. #5
    Join Date
    Sep 2011
    Posts
    43
    Thanks
    12
    Thanked 3 Times in 3 Posts

    Default

    i will try too learn something

  8. #6
    Join Date
    Jun 2009
    Posts
    119
    Thanks
    6
    Thanked 120 Times in 56 Posts

    Default

    Its possible to teleport players to your crosshair? not to your position. cant find how to do this.

  9. #7
    Join Date
    Sep 2011
    Posts
    43
    Thanks
    12
    Thanked 3 Times in 3 Posts

    Default

    u got it right

Visitors found this page by searching for:

serverset_t

mw3 change maxclients

mw3 clientinfo struct

0x1b362a8;

SEO Blog

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •